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Medievil Town

I created modular pieces in unreal 4 and transfer them to Maya. Once in Maya, I rebuilt the walls, windows, roofing, and doors for the building and proceed to UV them in the 0-1 space. Since I wanted the UV sheet to tile I used a 5.12 textual density and a 1024 map in the 0-1 space. Once that was completed I exported the pieces back into Unreal 4 and built the houses once more. Next, I created a sky atmosphere, Emissive light, and directional light to show a morning time theme in the science. Afterward, I search youtube for trials of Substance DEsgin graphs where I created the skins for the houses. I created roof material, Cement material, Dirt material, Glass material, Wood material, and Stone material. Lastly, I downloaded MegaScan for the decal print across the level to break up the tiling in-game.
Overall I'm proud of how it came to be.